Category: Life

Stuff I’m up to personally

British Gamedev History: Master of Manic Miner?

28 July, 2010 at 10:47am | Life

Masters Of Doom

I’ve always been fascinated with game industry stories. From the first day I started in the business, I’ve always been eager to hear anecdotes from other people that had seen and heard so much. Many years on now, I’ve some of my own stories. Some of which I’m actually part of myself. It’s kind of surreal to feel like I’m on that other side of the fence now.

Recently I picked up this book again: “Masters of Doom”, by David Kushner. It’s the third time I’ve read through it. Nuts eh? I don’t think I’ve ever read any kind of book that many times over. It’s just a very well told account of id Software‘s birthing, and what happened to the key employees up until around 2003. I’ve recommended it to several people over the past couple of years, since I first picked it up. In fact it was suggested to me in the first place by a coder colleague here at Neversoft.

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XNACPC – An Amstrad CPC Emulator for the Xbox 360

21 May, 2010 at 9:17am | Life, XNA / C#

A few weeks ago I mentioned on twitter that I was working on an Amstrad CPC emulator, written in XNA. There are plenty of the things for the PC and various other consoles, but not one for the Xbox 360 yet. So it seemed a cool little exercise to undertake.

A long time ago, I wrote one of my own for the PC. The website I setup for it is still live, here. I developed it initially around 1997. Back then I’d pretty much just gotten it to be able to boot, and be able to type things on the keyboard. I revisited it a few years later when I needed something flashy for my portfolio, around the time I was trying to break into the games industry. With that version I managed to get a handful of games running nicely.

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Guitar Hero : Metallica announced

1 February, 2009 at 3:44pm | Life, My Games, Work

I only ever seem to write on this blog when there’s a new GH game coming out…

Metallica

That said, I’ve started to code a little in my free time. I got a block of time over the Christmas break and I decided to have a good go at doing some stuff with XNA and C#. Was a good experience, I feel a lot more comfortable with C# now. I’ve learnt to live with some of the annoying differences between it and C++. I code in the latter every day for my day job; for another language that’s so close to it, it takes a bit of a leap to leave the old ways behind.

So, hopefully I’ll give this blog a bit of a new lease of life soon with some tidbits from my XNA adventures. I’ve got a couple of ‘in-progress’ articles going already.

Anyway, Metallica… Read more »

Getting old

26 August, 2008 at 1:06pm | Life

Amstrad Ebay

I learned how to code on the Amstrad CPC 464. Used to be mad for the system when growing up, read and re-read magazines, and spent hours playing a lot of very bad games. Plus a few good ones, mind. I think I only stopped using it in 1994, when we got our first PC.

Fast forward fourteen years, and things are very different. Read more »

That ‘World Tour’ game I’ve been working on…

26 August, 2008 at 11:19am | Life, My Games, Work

Guitar Hero World Tour Box Art

So, updating this site hasn’t gone entirely to plan. Fortunately though my workload has eased up a little now, there’s a number of things I wanted to write about so hopefully I’ll get the chance now.

Speaking of workload, the last ten months or so I’ve spent working on the now announced: Guitar Hero World Tour. Read more »

Crave? Who the hell are Crave?

18 February, 2008 at 1:00am | Life, My Games

This afternoon, I was checking out eBay for the Gamecube version of the first game I worked on. I’ve pretty much every copy of all my games for each platform, but I didn’t have an NTSC Gamecube one of this title. I spotted a few at decent prices, but I was suprised to see that there were actually two different versions on offer. One from ‘AKA’ Akklaim (a moniker Acclaim adopted to be ‘down with the kids’), and one from a company named Crave Entertainment.

atv2acclaim.png  atv2crave.png

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