<?xml version="1.0" encoding="UTF-8"?><rss version="0.92">
<channel>
	<title>Music To Make Games By...</title>
	<link>http://www.musictomakegamesby.com</link>
	<description></description>
	<lastBuildDate>Thu, 29 Jul 2010 06:45:17 +0000</lastBuildDate>
	<docs>http://backend.userland.com/rss092</docs>
	<language>en</language>
	<!-- generator="WordPress/3.0.1" -->

	<item>
		<title>British Gamedev History: Master of Manic Miner?</title>
		<description><![CDATA[I&#8217;ve always been fascinated with game industry stories. From the first day I started in the business, I&#8217;ve always been eager to hear anecdotes from other people that had seen and heard so much. Many years on now, I&#8217;ve some of my own stories. Some of which I&#8217;m actually part of myself. It&#8217;s kind of [...]]]></description>
		<link>http://www.musictomakegamesby.com/2010/07/28/british-gamedev-history-master-of-manic-miner/</link>
			</item>
	<item>
		<title>XNACPC &#8211; An Amstrad CPC Emulator for the Xbox 360</title>
		<description><![CDATA[A few weeks ago I mentioned on twitter that I was working on an Amstrad CPC emulator, written in XNA. There are plenty of the things for the PC and various other consoles, but not one for the Xbox 360 yet. So it seemed a cool little exercise to undertake. A long time ago, I [...]]]></description>
		<link>http://www.musictomakegamesby.com/2010/05/21/xnacpc-an-amstrad-cpc-emulator-for-the-xbox-360/</link>
			</item>
	<item>
		<title>XNA/C# &#8211; Thread.CurrentThread is slow on Xbox 360</title>
		<description><![CDATA[I’ve still a few more XNA articles I’ve been planning to write. The next one was to involve some threading code, and in the process of creating the article I hit upon something that I found concerning. The title of this article pretty much gives it away before I can casually introduce it; the property [...]]]></description>
		<link>http://www.musictomakegamesby.com/2010/04/30/xnac-thread-currentthread-is-slow-on-xbox-360/</link>
			</item>
	<item>
		<title>XNA/C# &#8211; A garbage-free StringBuilder Format() method</title>
		<description><![CDATA[So, another entry in this StringBuilder and garbage series… This time I’m exploring the Format() method, and implementing a new alternative that does not generate any garbage. The existing AppendFormat() method on StringBuilder generates a significant amount of garbage. So in what way does the .NET one generate garbage? Well, the parameter type is ‘object’, [...]]]></description>
		<link>http://www.musictomakegamesby.com/2010/04/05/xnac-a-garbage-free-stringbuilder-format-method/</link>
			</item>
	<item>
		<title>XNA/C# &#8211; Avoiding garbage when working with StringBuilder</title>
		<description><![CDATA[In my previous coding post, I spoke about some issues with converting a mutable StringBuilder string back to a regular ‘string’ object without generating garbage. Well, specifically without requiring an unnecessary heap allocation. One thing I hinted at was that StringBuilder has a number of other methods which generate garbage too. In fact, there are [...]]]></description>
		<link>http://www.musictomakegamesby.com/2010/04/01/xnac-avoiding-garbage-when-working-with-stringbuilder/</link>
			</item>
	<item>
		<title>Deadly Premonition – A flawed gem?</title>
		<description><![CDATA[Back when I last had a little spurt of writing in this blog, I really wanted to talk about ‘Pathologic’. An awesome, unique PC game certainly unlike any other game I’ve played before. Its survival horror pushed to extremes. The development house is based in Russia; Ice Pick Lodge. I’ve much respect for the game, [...]]]></description>
		<link>http://www.musictomakegamesby.com/2010/03/24/deadly-premonition-%e2%80%93-a-flawed-gem/</link>
			</item>
	<item>
		<title>XNA/C# &#8211; StringBuilder to String with no garbage</title>
		<description><![CDATA[In my day job I’m a bit of a stickler with memory. I’m at times approaching borderline OCD I think with budgets and fragmentation. Having a good handle on memory usage on a game is very important; once you start pushing a console’s limits you can cause a lot of headaches down the road if [...]]]></description>
		<link>http://www.musictomakegamesby.com/2010/03/23/xnac-stringbuilder-to-string-with-no-garbage/</link>
			</item>
	<item>
		<title>XNA/C# &#8211; Retrieval of Date and Time a Game Was Built</title>
		<description><![CDATA[During development, generally your testers will be running a version of the game that could be a number of days old. By the time you&#8217;ve got back bug reports there is likely to have been significant progress on the game since. There&#8217;s every chance during interim development that bugs could have been fixed before QA [...]]]></description>
		<link>http://www.musictomakegamesby.com/2009/02/08/xnac-retrieval-of-date-and-time-a-game-was-built/</link>
			</item>
	<item>
		<title>XNA/C# &#8211; An Introduction, Build Configurations&#8230;</title>
		<description><![CDATA[So, I alluded to the fact I wanted to begin writing about XNA in my last post. Over the Christmas break I began getting to grips with C# and XNA, and wrote some code to have a go at prototyping a game idea I had. I think it’s pretty cool that you can execute your [...]]]></description>
		<link>http://www.musictomakegamesby.com/2009/02/07/xnac-an-introduction-build-configurations/</link>
			</item>
	<item>
		<title>Guitar Hero : Metallica announced</title>
		<description><![CDATA[I only ever seem to write on this blog when there&#8217;s a new GH game coming out&#8230; That said, I&#8217;ve started to code a little in my free time. I got a block of time over the Christmas break and I decided to have a good go at doing some stuff with XNA and C#. [...]]]></description>
		<link>http://www.musictomakegamesby.com/2009/02/01/guitar-hero-metallica-announced/</link>
			</item>
</channel>
</rss>
